
Portfolio
Skills & Accolades
Scroll to View
Skills
Skills
Skills
Click the skills below to expand and view samples of my work.
Tap the skills below to expand and view samples of my work.
Recurring Musical Themes - Cohesive Soundtrack Creation
Recurring Musical Themes;
Cohesive Soundtrack Creation
Custom Virtual Instrument & Unique Sound Palette Building
OST & Audio Implementation Pseudocode for Competition Entry
Adaptive Soundtrack;
Low/High Tension Example
Adaptive Soundtrack - Low/High Tension Example
Custom Virtual Instrument & Unique Sound Palette Building
OST & Audio Implementation Pseudocode for Competition Entry
Accolades
Accolades
Collaborations with Sample Library Companies
Playthrough Video
Collaborated with boutique, LA-based sample library company "Triumph Audio", to create cues featuring their products. Their unique sound palettes were designed with the modern music composer in mind, inspiring me to compose cues that were featured in collaboration posts between myself and Triumph Audio.
Teaching Wwise at University
Workshop Footage
Hosted an interactive workshop with students of the Sound Arts and Design Degree at Arucad University, Cyprus. For this workshop, I prepared Wwise projects and material to teach students, and guided them through the process of audio integration into a game using Wwise and Unity. Game call associations, horizontal and vertical randomization and mixing in Wwise were amongst topics covered.
Music Composition for Games
Online CourseCompleted with Distinction
This course was hosted by AAA game composer Jason Graves (Until Dawn, Far Cry: Primal, etc...) and covered atmosphere building, high/low tension music, "boss battle music", stingers, exploration music and everything in between. Final project involved writing an original score over gameplay footage of the popular game "Hollow Knight". I was awarded a certificate of completion with distinction for my work throughout the course.
Collaborations with Sample Library Companies
Playthrough Video
Collaborated with boutique, LA-based sample library company "Triumph Audio", to create cues featuring their products. Their unique sound palettes were designed with the modern music composer in mind, inspiring me to compose cues that were featured in collaboration posts between myself and Triumph Audio.
Teaching Wwise at University
Workshop Footage
Hosted an interactive workshop with students of the Sound Arts and Design Degree at Arucad University, Cyprus. For this workshop, I prepared Wwise projects and material to teach students, and guided them through the process of audio integration into a game using Wwise and Unity. Game call associations, horizontal and vertical randomization and mixing in Wwise were amongst topics covered.
Music Composition for Games
Online CourseCompleted with Distinction
This course was hosted by AAA game composer Jason Graves (Until Dawn, Far Cry: Primal, etc...) and covered atmosphere building, high/low tension music, "boss battle music", stingers, exploration music and everything in between. Final project involved writing an original score over gameplay footage of the popular game "Hollow Knight". I was awarded a certificate of completion with distinction for my work throughout the course.
Collaborations with Sample Library Companies
Playthrough Video
Collaborated with boutique, LA-based sample library company "Triumph Audio", to create cues featuring their products. Their unique sound palettes were designed with the modern music composer in mind, inspiring me to compose cues that were featured in collaboration posts between myself and Triumph Audio.
Teaching Wwise at University
Workshop Footage
Hosted an interactive workshop with students of the Sound Arts and Design Degree at Arucad University, Cyprus. For this workshop, I prepared Wwise projects and material to teach students, and guided them through the process of audio integration into a game using Wwise and Unity. Game call associations, horizontal and vertical randomization and mixing in Wwise were amongst topics covered.
Music Composition for Games
Online CourseCompleted with Distinction
This course was hosted by AAA game composer Jason Graves (Until Dawn, Far Cry: Primal, etc...) and covered atmosphere building, high/low tension music, "boss battle music", stingers, exploration music and everything in between. Final project involved writing an original score over gameplay footage of the popular game "Hollow Knight". I was awarded a certificate of completion with distinction for my work throughout the course.
Collaborations with Sample Library Companies
Playthrough Video
Collaborated with boutique, LA-based sample library company "Triumph Audio", to create cues featuring their products. Their unique sound palettes were designed with the modern music composer in mind, inspiring me to compose cues that were featured in collaboration posts between myself and Triumph Audio.
Teaching Wwise at University
Workshop Footage
Hosted an interactive workshop with students of the Sound Arts and Design Degree at Arucad University, Cyprus. For this workshop, I prepared Wwise projects and material to teach students, and guided them through the process of audio integration into a game using Wwise and Unity. Game call associations, horizontal and vertical randomization and mixing in Wwise were amongst topics covered.
Music Composition for Games
Online CourseCompleted with Distinction
This course was hosted by AAA game composer Jason Graves (Until Dawn, Far Cry: Primal, etc...) and covered atmosphere building, high/low tension music, "boss battle music", stingers, exploration music and everything in between. Final project involved writing an original score over gameplay footage of the popular game "Hollow Knight". I was awarded a certificate of completion with distinction for my work throughout the course.
Teaching Wwise at University
Game Week Workshop
Hosted an interactive workshop with students of the Sound Arts and Design Degree at Arucad University, Cyprus. For this workshop, I prepared Wwise projects and material to teach students, and guided them through the process of audio integration into a game using Wwise and Unity. Game call associations, horizontal and vertical randomization and mixing in Wwise were amongst topics covered.
Music Composition for Games
Online CourseCompleted with Distinction
This course was hosted by AAA game composer Jason Graves (Until Dawn, Far Cry: Primal, etc...) and covered atmosphere building, high/low tension music, "boss battle music", stingers, exploration music and everything in between. Final project involved writing an original score over gameplay footage of the popular game "Hollow Knight". I was awarded a certificate of completion with distinction for my work throughout the course.
Collaborations with Triumph Audio
Sample Library Explorations
Collaborated with boutique, LA-based sample library company "Triumph Audio", to create cues featuring their products. Their unique sound palettes were designed with the modern music composer in mind, inspiring me to compose cues that were featured in collaboration posts between myself and Triumph Audio.
Teaching Wwise at University
Game Week Workshop
Hosted an interactive workshop with students of the Sound Arts and Design Degree at Arucad University, Cyprus. For this workshop, I prepared Wwise projects and material to teach students, and guided them through the process of audio integration into a game using Wwise and Unity. Game call associations, horizontal and vertical randomization and mixing in Wwise were amongst topics covered.
Music Composition for Games
Online CourseCompleted with Distinction
This course was hosted by AAA game composer Jason Graves (Until Dawn, Far Cry: Primal, etc...) and covered atmosphere building, high/low tension music, "boss battle music", stingers, exploration music and everything in between. Final project involved writing an original score over gameplay footage of the popular game "Hollow Knight". I was awarded a certificate of completion with distinction for my work throughout the course.
Collaborations with Triumph Audio
Sample Library Explorations
Collaborated with boutique, LA-based sample library company "Triumph Audio", to create cues featuring their products. Their unique sound palettes were designed with the modern music composer in mind, inspiring me to compose cues that were featured in collaboration posts between myself and Triumph Audio.
Teaching Wwise at University
Game Week Workshop
Hosted an interactive workshop with students of the Sound Arts and Design Degree at Arucad University, Cyprus. For this workshop, I prepared Wwise projects and material to teach students, and guided them through the process of audio integration into a game using Wwise and Unity. Game call associations, horizontal and vertical randomization and mixing in Wwise were amongst topics covered.
Music Composition for Games
Online CourseCompleted with Distinction
This course was hosted by AAA game composer Jason Graves (Until Dawn, Far Cry: Primal, etc...) and covered atmosphere building, high/low tension music, "boss battle music", stingers, exploration music and everything in between. Final project involved writing an original score over gameplay footage of the popular game "Hollow Knight". I was awarded a certificate of completion with distinction for my work throughout the course.
Collaborations with Triumph Audio
Sample Library Explorations
Collaborated with boutique, LA-based sample library company "Triumph Audio", to create cues featuring their products. Their unique sound palettes were designed with the modern music composer in mind, inspiring me to compose cues that were featured in collaboration posts between myself and Triumph Audio.
Teaching Wwise at University
Game Week Workshop
Hosted an interactive workshop with students of the Sound Arts and Design Degree at Arucad University, Cyprus. For this workshop, I prepared Wwise projects and material to teach students, and guided them through the process of audio integration into a game using Wwise and Unity. Game call associations, horizontal and vertical randomization and mixing in Wwise were amongst topics covered.
Music Composition for Games
Online CourseCompleted with Distinction
This course was hosted by AAA game composer Jason Graves (Until Dawn, Far Cry: Primal, etc...) and covered atmosphere building, high/low tension music, "boss battle music", stingers, exploration music and everything in between. Final project involved writing an original score over gameplay footage of the popular game "Hollow Knight". I was awarded a certificate of completion with distinction for my work throughout the course.
Collaborations with Triumph Audio
Sample Library Explorations
Collaborated with boutique, LA-based sample library company "Triumph Audio", to create cues featuring their products. Their unique sound palettes were designed with the modern music composer in mind, inspiring me to compose cues that were featured in collaboration posts between myself and Triumph Audio.